Project: Gems
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C++
Technology: Ogre, Newton
Development: 3 months
Team: Solo
Gems is a game prototype designed to help stroke victims recover their motor functions. Patients exercise pronation by using a power glove to reach out and touch a gem. That gem and all adjacent gems of the same color are eliminated. Patients exercise supination by touching an offset gem and rotating their hand to realign the gem.
Screenshots
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Project: Racer
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C#
Technology: Ogre, Newton
Development: 3 months
Team: Solo
A 3d racer featuring cutting-edge graphics technology.
Features include:
- HDR Lighting/Bloom
- Motion Blur
- Dynamic Follow Camera
- Physics
There are an infinite number of levels which are randomly generated. In order to complete a level, you must finish within the target time, which is dynamically calculated based on the difficulty and length of the course.
Screenshots
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Project: Wormhole
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C++
Technology: Ogre, Newton
Development: 3 months
Team: Solo
Race your spaceship through a twitch-speed 3d maze of wormholes as you find your way home to earth.
Wormhole is designed to challenge and hone the player’s three-dimensional awareness. First, players are presented with a rotating overview of the level. They can attempt to memorize the map (straightaways, turns, and forks) for as long as they choose. Next, they must race through the tunnel from start to finish without slowing down for an extended period of time, or excessively damaging their ship by colliding with the walls of the wormhole. If players choose the wrong path at a fork, they will reach a dead-end and be destroyed. Each level is randomly generated.
Screenshots
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