Project: Schedule of the Damned

Description

Platform: Boardgame
Development: 3 weeks
Team: 2 (Erik Nichols)

Fight for your free time against an uncaring college bureaucracy! Get the most points by designing a full class schedule that maximizes your free time. Each player chooses a major and attempts to navigate the minefield that is class registration. There are no winners, only varying degrees of pain.

Download: pdf

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Project: Multiplayer Bullet-Time

Description

Platform: Presentation
Development: 3 weeks
Team: 2 (Erik Nichols)

Erik and I present a solution for multiplayer bullet-time called Occlusion Bullet-Time (OBT), which is defined by two rules:

1. OBT automatically activates for any player when he sees an opponent, or is seen by an opponent.
2. OBT automatically deactivates for any player when an unobstructed line cannot be drawn between him and a living opponent.

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Project: Campaign Assault

Description

Platform: Boardgame
Development: 3 weeks
Team: 2 (Erik Nichols)

Players take turns campaigning around the country by moving their candidate between districts and challenging their opponents to debates.

The winner is the player who gains the most points by:
- Securing the vote in a district, which is worth the number of points indicated
- Securing the vote in the majority of districts in a region, which is worth the number of points indicated on the regional bonus diagram

Download: pdf

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Project: Discount Carpet Outlet

Description

Platform: Web
Technology: HTML, CSS, Javascript, PHP
Development: 1 months
Team: Solo

Contract job to create a website for a New Zealand based carpet liquidator. Designed in Photoshop, coded in Aptana.

Visit: [link]

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