Project: Multiplayer Bullet-Time

Description

Platform: Presentation
Development: 3 weeks
Team: 2 (Erik Nichols)

Erik and I present a solution for multiplayer bullet-time called Occlusion Bullet-Time (OBT), which is defined by two rules:

1. OBT automatically activates for any player when he sees an opponent, or is seen by an opponent.
2. OBT automatically deactivates for any player when an unobstructed line cannot be drawn between him and a living opponent.

Download: pdf

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