Project: Bump Sampler
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C++
Technology: OpenGL, GLSL
Development: 3 months
Team: Solo
Interactively demonstrates the effectiveness of real-time, shader-based lighting techniques including phong, bump mapping, and parallax bump mapping.
The Maya-like environment features:
- Translation of objects and lights using a “gizmo”
- Interactive camera using the alt key
- Pixel-perfect object selection/picking
- Creation and deletion of up to eight lights
Screenshots
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Tags: c++, GLSL, opengl, shaders
Comments are closed.





