Project: Bump Sampler
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C++
Technology: OpenGL, GLSL
Development: 3 months
Team: Solo
Interactively demonstrates the effectiveness of real-time, shader-based lighting techniques including phong, bump mapping, and parallax bump mapping.
The Maya-like environment features:
- Translation of objects and lights using a “gizmo”
- Interactive camera using the alt key
- Pixel-perfect object selection/picking
- Creation and deletion of up to eight lights
Screenshots
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Tags: c++, GLSL, opengl, shaders
Project: Racer
Posted by Torin Kampa | Filed under Portfolio, Projects
Description
Platform: PC
Language: C#
Technology: Ogre, Newton
Development: 3 months
Team: Solo
A 3d racer featuring cutting-edge graphics technology.
Features include:
- HDR Lighting/Bloom
- Motion Blur
- Dynamic Follow Camera
- Physics
There are an infinite number of levels which are randomly generated. In order to complete a level, you must finish within the target time, which is dynamically calculated based on the difficulty and length of the course.
Screenshots
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